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8) Secondary bosses: it could be nice to hear Lara commenting on her equipment and physically see the parts of it as well as seeing Lara assembling those parts. 7) Tombs, those are very well crafted but really feels too short for a true TR lover, I'm expecting to see more of them and more complex along with some well crafted underwater mess on the sequel. 6) The above also works for collectibles, I hate games in which you knows in advance what you will find in them, this applies even to this beautiful game, knowing in advance how many collectibles I have to find is one of the worst part of this title, an "I feel like I'm still missing something in this area" would be a much more effective way to manage the whole thing, as well as get rid of percentage counters, as well as giving a more puzzle meaning to collectibles while being able to see them as you find them not in advance.
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5) The upgrade system is well crafted and enough satisfying but hiding the upgrades in the menu could give that feeling of "what now that is thrown away from the complete visible list. 4) When you have the right equipment there is too few backtracking that could be done in order to discover more, there are no reasons to explore again an already 100%ed sector except to gain some experience from enemies, a couple of "ok now I have this, let see if I can access that spot" per sector could have been an HUGE booster for the overall experience.

3) the very well implemented RPG options could be implemented better, the first two survival skills for example, if I'm not missing something are pretty nearly useless throughout the game, adding more vicious animals to defend from and the need to feed yourself to keep health regenerating could have given a meaning to those.

2) Lara is responding in a perfect way, in the game you really feel you ARE Lara Croft and not just driving a mannequin, this boost that already spoken "I want more" from the (outstanding) environment. I can reach that spot feeling, I hope that in a sequel this could be addressed cause the platforming is however rewarding as never but I feel that a bit more challenge could add to the experience. Well, back to the review, this game is 100% well balanced, to point out few things I would improve: 1) the level design is "nearly perfect", only I'm missing a little the "how the F. I was waiting for a game like this since. I'm an old TR fan to let it understand to the few people who can understand it around the world, there are not many ones who can say "in Tomb Raider II I entered THAT door", well, I'm one of them. I'm an old TR fan to let it understand to the few There is only one word that could approximate a definition for this game: "Masterpiece". The game will take place around the adventure of Lara Croft on an island called Yamatai, search for the myths on the island and must rescue friends and escape from hunting by a cult sinister.There is only one word that could approximate a definition for this game: "Masterpiece". The gameplay along with the graphics has shown the development as well as the role of Lara Croft. Launched to the public in May 2013, the game has left a good impression on all players in the world as well as received many compliments from critics for building a monumental storyline.
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Coming to the 2013 version of the popular game “Tomb Raider”, players have witnessed a complete makeover compared to the previous versions under the development of the game company Crystal Dynamics with the cooperation of Square Enix released for all Microsoft Windows systems, PlayStation 3 and Xbox 360. They surely want to uncover all the secrets hidden in the ancient tombs because of that.

It is very vivid and unique with an extremely large open world, challenging the curiosity of the player.
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The fascinating action scenes in the combat team fight bring full of eye-catching accompanying graphic design style.

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For those who are hard fans of the cult series “Tomb Raider” will never forget the excitement and attraction in the journey to discover the artifacts hidden in the ancient tombs of Tomb Raider, Lara Croft.
